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Sunday, August 16, 2015

Ads and Fantasy System



           So I have noticed that my new fantasy system has gotten the most views on my blog. People are obviously starved for something new, and I am trying to give it to them. I have recently just added the Ads to my blog, and if individuals could take time to click it—you don’t have to buy anything from them, but if you click them, it helps fund my ability to produce this new system—it helps.

          Now what have I done recently. The pictures you see above is based on my father’s system, I have used his system to help transition Games Workshops rules into more eloquent gameplay—though we are not using warhammer armies in the above pics. So what have I completed so far?

          Today, I just finished a reworking of all the Warhammer 8th Edition magic lists. They still function in a similar fashion, but are different. They are all typed, and I plan to release these new lists with the army lists.

          The army lists for Nippon, Cathay, and some of the new armies. Can be found at Mathias Eliasson’s warhammerarmiesproject.blogspot.com That is, if you want to see some of the armies that I have taken notice of.

           He is commendable for having done up these armies and keeping them in the traditions of warhammer—but I want to break away from Games Workshop and offer something totally new and low cost to fellow gamers like myself.  Gamers SigmarHammer and Nikola Dabić also share this venerability as they too have tried to bring something new to the table.

            So with these individuals and ideals in mind—what changes can we see to this new system?

1.       No more one sided combats, that is, stand there and survive—if I roll crappy then you may have a chance to win.
2.       Different magic gameplay.
3.       Totally different stat lines and powerful character lists.
4.       More tactics, strategy, and closeness with the armies.
5.       Deviation from super expensive miniatures and books.
6.       Same feel with Warhammer armies but different modes of victories.
7.       More reliable artillery and magic.
8.       Not as dominating magic—more balance.
9.       Not as many details to remember.
10.   Quicker and more effective battles.
11.   Different methods for shooting.
12.   New and improved Fire rules.
13.   Upgraded old armies and new ones as well.
14.   And finally new grand tactical, air/flying, and naval rules.

So why haven’t I put all this forth yet? Because of economics, but if anyone here wants to support me, then just click the ads seven times when you view my blog—this will help me get the FREE PUBLISHED material to you all. I thank you for reading this and if you are looking forward to the Warhammer version—it is nothing compared to the flowability of the new Lord of the Rings system.

--Gene. 

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