Rejected Diablo Classes and Worst
Roleplaying Professions:
I apologize for the lack of recent
updates but my internet has been down. Anyhow, I will have more pictures of my
epic army battles with my father, and I will have some more posts—but today I would
like to concentrate on some classes/professions that just don’t make the cut
for diablo, and really—no one likes to play for roleplaying (for the most
part). So without further ado, here is the list.
Farmer:
“Don’t complain about these guys with your mouth full, farming is not a crime,
etc.” Well in fantasy universe you do complain about farmers as most of the
time the trolls have their mouth full with your farmer character—and the only
crime here is that farmer’s just outright suck. Sure they are good for helping
grow crops and help the party with food supply, but this often doesn’t
compensate for their shortcomings.
Dervish: A
Dervish is a magical dancer that can use magical or combative dances to
bewilder or defeat their opponents. A Dervish can also use her/his spells to
transfer themselves from one area to the next. The problem with these elegant
dancers is that it often takes time or their spells are really dull, which adds
to the problem of wanting to actually play this profession.
Houri: Funny
to have in a party but not practical. Houri is as exactly like it sounds and is
a prostitute. Now we can all see why this was rejected by Diablo creators
right? I mean, kisses and having sex with demons just don’t really add to the
epic gameplay—it does add for entertaining and funny encounters however.
Houri’s specialize in great subterfuge skills and their spells are almost like
that of a succubus—often killing or maiming their opponents in bed through
magical kisses or magical…other things. Beside all of this, Houris can switch
their sex at will and appear more beautiful for the same sex. Perhaps in our
world they would receive an ESPY award, but for the fantasy world they are
regarded as a humorous and satirical profession.
Scholar:
Ever wanted to take your teacher and transport them to fantasy world? Well that
is what this profession is—a very boring character that knows a lot of
things—but can’t do anything if the party runs into trouble, I mean, at least
the Farmer has some melee qualities to where the Scholar doesn’t have
anything—not even magic. This profession was loosely used on Blizzards Diablo 3
trailer—known in that trailer as the Archivist. The Scholar is good for reading
and writings of ancient text but are usually killed very easily, for this reason,
they are often rejected.
Montebanc:
Sort of a swindler, you know that guy you see on the street with the cards
stating that “Oh my gosh this woman is taking all my money,” but then you play
the game and end up losing it all—yes well that is the Montebanc, except they
use magic to help their chances—the reason why this profession is lacking is
usually they get a battleax thrust into their neck as soon as the NPC realizes
they’ve been swindled. Another issue that occurs is a Theif or Rogue will realize
what the Montebanc is up to, and steal all of their money, even though the
Montebanc is winning.
Illusionist:
A magical character that did have some potential, but once an individual sees
through the illusion, the illusionist is usually screwed. Much more fun and
interesting than any of the other professions listed, the illusionist is good
for about one adventure, just to try—otherwise they become an impediment more
than anything else to the group’s success.
Seer: Now
this one can be fun or bad—based on my experiences with a Gamemaster, it is
usually bad, like somehow a magical bolt of electricity flies out from a clear
blue sky and strikes the Seer, searing him to the bone—explanation: “The Gods
were just feeling rowdy that day.” Translation: “I hate your Seer character.”
For the GM we can see why they hate fortune tellers so much. “Okay what am I
going to encounter two days from now?” How is the GM supposed to determine that
if they don’t even know? Often times it is questions like these that lead the GM
to foresee a rock falling on the Seer, a strange mystical disease eating their
brains away, or some other BS attack that totally destroys the Seer and removes
them from the game. For these reasons, Seer is often times cast aside due to
the amount of work they place on the GM.
So that
completes my list for today. Hope you all learned about some new professions. I
have actually been with a group that has actually thought about or have had
some of these professions implemented into a game. I guess fantasy is not so
far off from reality…but I think the funniest game we played was when the
farmer decided to “hook up” with a Houri (cheating on his fantasy wife), and
the Houri dissolved his manhood. The player had to roll some dice and failed
his resistance roll—his heart also exploded from the painful surge of power
from the Houri. The Houri then took everything he had and moved on. I would say
that was probably one of the funniest ways to watch my fellow gamer die.
Thanks for
the readings and I will have more pictures up soon. Thanks.
--Gene

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